Following on from yesterday's post in which I told of how jaded I had become with my Napoleonic project and after receiving some very supportive comments from fellow gamers, I decided to get off my backside and try an actual game using what I've already built up.
So, yesterday evening I dug out a mega simple rule set 'Horse & Musket Rules SIP' (from the excellent Free Wargame Rules site) and set a game up in the 'War Loft'
The rules are very, very simple (always a bonus in my book!) whereby units acquire Disruption Points through combat, whether through ranged fire or melee.
Once a unit reaches 4 DP's it is eliminated and removed from play. (6 for elite units in my tweaked version) The rules follow a simple 'IGOUGO' system but I tweaked this by playing so that each side randomly activates one of the 3 Commanders in it's force each move. I also randomly generated Commander Class for each officer which gave both the French and Allied forces 2 x Average Commanders and 1 x Poor.
Each time an Average Class Commander was activated 1d6 was rolled and this indicated the number of units he could act with this phase. Similarly a Poor Commander subtracted 1 from his roll upon activation. A Gifted Commander would receive a +1 on his roll.
The rules make no allowances for troop rallying which although keeps the game simple just didn't seem right to me. So another tweak I made was to allow a Commander to use one of his 'actions' to attempt to rally off DP's on a unit within his command radius during his activation dependent upon his class:
Gifted Commander (Command Radius: 40cms) removes 1DP with a roll of 4-6
Average Commander (Command Radius: 30cms) / 5-6
Poor Commander(Command Radius 20cms) / 6
(+1 to die roll if Commander is attached to testing unit)
At some point in the future I'll post my tweaked version of this rule set as I think it has a lot to offer those gamers such as myself that prefer to 'game' rather than 'recreate' our Napoleonic battles.
Anyway here's a few pics of the game and although it's by no means a grand affair I must admit to really enjoying the action so far..........
The Austrian command on the right flank has made very little headway having been activated just once so far and only managing to push his artillery and one infantry in the French direction! |
Austrian Centre take the BUA and await the advancing French onslaught. |
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A view along the French line. Infantry advances steadily towards both the Allied Right and the BUA in the centre. Over on the far Right the French force are desperately trying to respond to the advancing Russian heavy cavalry! |
Nice set up and terrain. Game look and style similar to our rules... but at a different miniature ratio (we use 100:1 in general). Keep going forward. A little bit each day becomes a collection to enjoy on future gaming evenings.
ReplyDeleteMichael aka WR
Thanks Michael, Your comments are much appreciated. Also many thanks for your excellent gaming videos. I've spent many an evening looking through the information you put up on YouTube! Great stuff and very inspiring.
ReplyDeleteSteve
Yep, you needed to put on a GAME to remind yourself what all this work is for in the first place!
ReplyDeleteYou have more than enough troops for a decent game already -a dozen or so units a side is PLENTY to start.
Rules tinkering is a big part of the fun, too, at least for me. Have at it... and then you'll probably find you WANT to paint more (and more, and more! :-)
Peter
I think you may be right Peter, I'm already planning my next units to paint up!
ReplyDeleteNice look Steve. Theres nothing like a game to help stimulate that "need to paint another regiment" feeling! Look forward to seeing how this games ends.
ReplyDeleteDavid